﻿using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class TestCode
{
    [MenuItem("Test/test code")]
    static void Test()
    {
        var strList = new List<string>();
        var t = strList.GetType();
        Debug.Log(t.Name);
        Debug.Log(t.FullName);
        
        var vectorList = new List<Vector2>();
        t = vectorList.GetType();
        Debug.Log(t.Name);
        Debug.Log(t.FullName);
    }
}